@LauraLangdon @maxleibman @andypiper @mariatta @cheukting_ho @sadpythongirlsclub @steampoweredshow Thanks for the shout-out! ♥️
Latest episode of Human Side of Dev is live!
I talk with @bholmesdev about open source, whiteboards, public speaking, and how he joined the core team at @astro. Check it out!
https://humansideof.dev/episode/11---open-source-whiteboarding-with-ben-holmes
Latest episode of Human Side of Dev is live! I talk with Chris Ferdinandi
about vanilla Javascript, changing careers, and how to improve your odds of getting your next job. Check it out!
https://humansideof.dev/episode/10---shifting-careers-with-chris-ferdinandi
Dustin has a number of great suggestions on resources for those interested in engineering management, including Sarah Drasner's Engineering Management for the Rest of Us!
Latest episode of Human Side of Dev is live! I talk with Dustin Goodman of This Dot Labs about his career, from hosting a gaming server to becoming an engineering manager. Check it out!
https://humansideof.dev/episode/9---from-architect-to-management-with-dustin-goodman
Next episode of Human Side of Dev is live! I talk with Blake Thomas, Director of Engineering at NoRedInk, to discuss his career path, management, and interviewing tips!
https://humansideof.dev/episode/8---all-about-management-with-blake-thomas
Just posted about the top 5 scripts of the last week on ClockTracker! Check it out!
Blood on the Clocktower is the intellectual property of The Pandemonium Institute. ClockTracker has no affiliation with The Pandemonium Institute. ClockTracker is a fan-made project whose sole aim is to offer a service to lovers of Blood on the Clocktower.
All money taken in through this Ko-Fi will go to developing and paying for the costs of ClockTracker. If we end up with an excess of money to use for that purpose, we will suspend this Ko-Fi.
If this project is of interest to you, please check it out! We have over 500 users already!
ClockTracker is free to use, and it is supported via Ko-Fi. If you find value in this project, please consider donating something to help keep the servers running
As a social deduction game, communities are another big feature. Community moderators can create events, and sync with their Discord server to help coordinate scheduling between Discord, ClockTracker, and other websites.
I know that folks who track games probably like to use other tracking tools as well, so there is integration built in to post a game to BoardGameGeek or BGStats.
In July, I started building a solution to this problem: ClockTracker. It allows users to enter their game data, and provides access to viewing this data on a per-user, per-character, or per-script level.
You can also tag your friends to connect games you've played together!
This project started from a simple premise: how can we record data that is easily shared and comparable?
A lot of Blood on the Clocktower players record their games in spreadsheets, but this data isn't available to everyone, and it's not consistent in what kind of data it uses.
I'm excited to announce ClockTracker, the online platform for recording your games of Blood on the Clocktower and connecting with friends!
New episode of Human Side of Dev is out! Eddie Freeman talks about his journey into mobile development and storytelling, and why everyone should play TTRPGs!
https://humansideof.dev/episode/7---learning-by-teaching-with-eddie-freeman
Hope to see you there! #Viteconf
@rho Note that this episode was recorded back in March, so when we're referring to the weather, it made sense at the time.
Human Side of Dev is back! @rho talks about her experiences as a software engineer and having to make different technologies work together. Listen here!
https://humansideof.dev/episode/6---exploring-edge-cases-with-rho-oof
@furioursus You're welcome! Glad it's useful!